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		<item>
		<title>Simple Grid Plane &#8211; Away3D</title>
		<link>http://dzinelabs.wordpress.com/2010/07/09/simple-grid-plane-away3d/</link>
		<comments>http://dzinelabs.wordpress.com/2010/07/09/simple-grid-plane-away3d/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 17:22:39 +0000</pubDate>
		<dc:creator>wagieddavids</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Animation Framework]]></category>
		<category><![CDATA[Away3D]]></category>

		<guid isPermaLink="false">http://dzinelabs.wordpress.com/?p=50</guid>
		<description><![CDATA[In this simple example, we create a simple grid plane consisting of several smaller planes &#8211; essentially a matrix of planes. Images can be mapped onto the planes as well<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dzinelabs.wordpress.com&amp;blog=14497416&amp;post=50&amp;subd=dzinelabs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In this simple example, we create a simple grid plane consisting of several smaller planes &#8211; essentially a matrix of planes. Images can be mapped onto the planes as well</p>
<p><pre class="brush: as3;">
/** 
 * @author wagied 
 */

package{
    import flash.display.*;    
    import flash.events.*;    
    import away3d.primitives.*;    
    import away3d.containers.*;    
    import away3d.materials.*;    
    import away3d.core.base.*;   
    import away3d.core.math.*;    
    import away3d.core.utils.*;

    public class GridPlane extends Sprite    
        {        
           private var view:View3D;
private var _container:ObjectContainer3D;
private var planespacing:Number = 120;
private var planesize:Number = 100;
private var ncols:uint = 3;
private var nrows:uint = 3;
public function GridPlane()        
{            
            init();            
            initObjects();            
            initHandlers();        }

         private function init():void       
 {           
 //Set up view and camera           
 view = new View3D({ x: 250, y: 200 });           
 view.camera.y = 300;            
view.camera.lookAt(new Number3D(0, 0, 0));            
this.addChild(view);
_container = new ObjectContainer3D();            
view.scene.addChild(_container);            
return;        
}

private function initObjects():void       
 {            
createGridPlane(nrows, ncols, 80);            
return;       
 }
private function createGridPlane(ncols:uint, nrows:uint, _size:uint):void        
{            
var centeroffsetx:Number = ncols * planespacing * 0.5 - planespacing * 0.5;            
var centeroffsety:Number = nrows * planespacing * 0.5 - planespacing * 0.5;
for (var i:uint = 0; i &amp;lt; ncols; i++)            
{                
for (var j:uint = 0; j &amp;lt; nrows; j++)                
{                    
var mat:ColorMaterial = new ColorMaterial();                    
mat.alpha = 0.4;
var plane:Plane = new Plane({ material: mat, width: _size, height: _size });                    
plane.bothsides = true;                   
 plane.x = i * planespacing - centeroffsetx;                   
 plane.y = j * planespacing - centeroffsety;                    
plane.rotationX = 90;                   
 plane.rotationY = 180;                   
 plane.rotationZ = 0;

// Add to container                    
_container.addChild(plane);                
}            
}           
 return;        
}

private function initHandlers():void        {           
 this.addEventListener(Event.ENTER_FRAME, onEnterFrame);        
}

private function onEnterFrame(event:Event):void        {          
  _container.rotationY += (mouseX - stage.stageWidth / 2) / 200;            
view.render();        
}    
}
</pre></p>
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			<media:title type="html">wagieddavids</media:title>
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		<title>Away3D Animation Framework</title>
		<link>http://dzinelabs.wordpress.com/2010/07/07/away3d-animation-framework/</link>
		<comments>http://dzinelabs.wordpress.com/2010/07/07/away3d-animation-framework/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 15:55:50 +0000</pubDate>
		<dc:creator>wagieddavids</dc:creator>
				<category><![CDATA[Animation Framework]]></category>
		<category><![CDATA[Away3D]]></category>

		<guid isPermaLink="false">http://dzinelabs.wordpress.com/?p=10</guid>
		<description><![CDATA[Away3D is an Actionscript animation framework with alotta&#8230;yep alot-ta potential. Possibilities include: animation productions for advertisements and marketing, game development and augmented reality!&#8230;and it can even run on your mobile devices such as iPhones. The showcase video looks super great &#8230; <a href="http://dzinelabs.wordpress.com/2010/07/07/away3d-animation-framework/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dzinelabs.wordpress.com&amp;blog=14497416&amp;post=10&amp;subd=dzinelabs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://dzinelabs.files.wordpress.com/2010/07/away3dlogo.jpg?w=300"><img class="size-medium wp-image-41 alignnone" title="away3dlogo" src="http://dzinelabs.files.wordpress.com/2010/07/away3dlogo.jpg?w=120&#038;h=37" alt="" width="120" height="37" /></a></p>
<p><a href="http://dzinelabs.files.wordpress.com/2010/07/away3dlogo.jpg"></a><a href="http://away3d.com/">Away3D</a> is an Actionscript animation framework with alotta&#8230;yep alot-ta potential.</p>
<p><strong>Possibilities include: </strong>animation productions for advertisements and marketing, game development and augmented reality!&#8230;and it can even run on your mobile devices such as iPhones.</p>
<p>The showcase video looks super great and you got to love that song&#8230;&#8221;Skeleton Boy&#8221; from Friendly Fires..overall just a great mix of visuals and sounds to get your attention!</p>
<span style="text-align:center; display: block;"><a href="http://dzinelabs.wordpress.com/2010/07/07/away3d-animation-framework/"><img src="http://img.youtube.com/vi/3S4hIAFl_gI/2.jpg" alt="" /></a></span>
<p>The upcoming posts will deal with a very basic introductory tutorials and getting started and the rest&#8230;well let&#8217;s leave that up to your imagination!</p>
<p>Main website: <a href="http://away3d.com/">http://away3d.com/</a></p>
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			<media:title type="html">wagieddavids</media:title>
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	</item>
		<item>
		<title>Actionscript Animation Frameworks</title>
		<link>http://dzinelabs.wordpress.com/2010/07/05/actionscript-animation-frameworks/</link>
		<comments>http://dzinelabs.wordpress.com/2010/07/05/actionscript-animation-frameworks/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 17:43:34 +0000</pubDate>
		<dc:creator>wagieddavids</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Animation Framework]]></category>

		<guid isPermaLink="false">http://dzinelabs.wordpress.com/?p=12</guid>
		<description><![CDATA[3D-Animation: Alternativa: http://blog.alternativaplatform.com/en/ Away3D: http://away3d.com/ Cast3D: http://www.cast3d.org/ Flare3D: http://flare3d.com/ Five3D: http://five3d.mathieu-badimon.com/ nd3D: http://www.nulldesign.de/projects/nd3d-as3-3d-engine/ Papervision3D: http://blog.papervision3d.org/ Roxik: http://temp.roxik.com/datas/web_edition_tour/index.html Sandy3D: http://www.flashsandy.org/ we3D: http://www.3key.at/we3d/w3sample.html Unity3D: http://unity3d.com/ Physics Simulation Engines: APE: particle animation , constraint modelling, collision detection http://www.cove.org/ape/ Box2D: collision detection, physics and systems simulation http://www.box2d.org/ Fisix: a verlet &#8230; <a href="http://dzinelabs.wordpress.com/2010/07/05/actionscript-animation-frameworks/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dzinelabs.wordpress.com&amp;blog=14497416&amp;post=12&amp;subd=dzinelabs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<ul> <strong>3D-Animation:</strong></ul>
<p>Alternativa: <a href="http://blog.alternativaplatform.com/en/">http://blog.alternativaplatform.com/en/</a><br />
Away3D: <a href="http://away3d.com/">http://away3d.com/</a><br />
Cast3D: <a href="http://www.cast3d.org/">http://www.cast3d.org/</a><br />
<a href="http://www.cast3d.org/"></a>Flare3D: <a href="http://flare3d.com/">http://flare3d.com/</a><br />
Five3D: <a href="http://five3d.mathieu-badimon.com/">http://five3d.mathieu-badimon.com/</a><br />
nd3D: <a href="http://www.nulldesign.de/projects/nd3d-as3-3d-engine/">http://www.nulldesign.de/projects/nd3d-as3-3d-engine/</a><br />
Papervision3D: <a href="http://blog.papervision3d.org/">http://blog.papervision3d.org/</a><br />
Roxik: <a href="http://temp.roxik.com/datas/web_edition_tour/index.html">http://temp.roxik.com/datas/web_edition_tour/index.html</a><br />
Sandy3D: <a href="http://www.flashsandy.org/">http://www.flashsandy.org/</a><br />
we3D: <a href="http://www.3key.at/we3d/w3sample.html">http://www.3key.at/we3d/w3sample.html</a><br />
Unity3D: <a href="http://unity3d.com/">http://unity3d.com/</a></p>
<ul> <strong>Physics Simulation Engines:</strong></ul>
<p>APE: particle animation , constraint modelling, collision detection <a href="http://www.cove.org/ape/">http://www.cove.org/ape/</a><br />
<a href="http://www.cove.org/ape/"></a>Box2D: collision detection, physics and systems simulation<br />
<a href="http://www.box2d.org/">http://www.box2d.org/</a><br />
Fisix: a verlet based physics engine  <a href="http://www.fisixengine.com/">http://www.fisixengine.com/</a><br />
FOAM: Rigid-body physics simulations<br />
<a href="http://blog.generalrelativity.org/actionscript-30/foam-rigid-body-physics-engine-alpha-release-01/">http://blog.generalrelativity.org/actionscript-30/foam-rigid-body-physics-engine-alpha-release-01/</a><br />
Glaze: <a href="http://code.google.com/p/glaze/">http://code.google.com/p/glaze/</a><br />
Motor2D: rigid-body,  impulse-based 2D physics engine<br />
<a href="http://lab.polygonal.de/motor_physics/">http://lab.polygonal.de/motor_physics/</a><br />
Stardust: 2D/3D particle effects, third-party extensions<br />
<a href="http://code.google.com/p/stardust-particle-engine/">http://code.google.com/p/stardust-particle-engine/</a></p>
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